Jake Keating
Video Game Design
   

Summary Expertise in all areas of the design process including paper design, story/dialogue,
game systems, 3D layout and detailing, advanced scripting, lighting and cinematics.
Education   Rochester Institute of Technology, School of Design
Master of Fine Arts in Computer Graphics Design, May 2003.

Syracuse University, S.I. Newhouse School of Public Communications
Bachelor of Arts in Advertising, May 1994.
Experience   Senior Designer - Titanfall 1 & 2 (6/10 - present)
Respawn Entertainment. Los Angeles, California.
Game-wide design for Titanfall and Titanfall 2 including game systems, mechanics,
level geometry creation and level scripting.

Designer - Modern Warfare 1 & 2 (11/05 - 4/10)
Infinity Ward. Los Angeles, California.
Environment creation, scripting and overall level and game design for
single-player campaign. Games shipped include Call of Duty: Modern Warfare 2
and Call of Duty 4: Modern Warfare.

Level Designer - Aeon Flux (10/04 - 10/05)
Terminal Reality. Dallas, Texas.
Game and level design for 3rd-person action title for Xbox and PS2. 6 levels
including the E3 showcase level. Paper design, story, layout, lighting, scripting and
cinematics.

Level Designer - BloodRayne 2
(10/03 - 10/04)
Terminal Reality. Dallas, Texas.
Game and level design for 3rd-person action title for Xbox, PS2 and PC. Prototyped
layout in 3DS Max. Final layout, lighting and scripting in proprietary editor.
Responsible for overall level flow, puzzle creation and enemy placement. Created three
complete levels for final game as well as E3 and Xbox magazine demo level.

Level Design and Modeling - Colosseum (9/02 - 7/03)
Personal Project. Single player level for Jedi Outcast engine.
Authored and released Colosseum, Mod of the Month for PC Gamer Magazine (11/03).
Created all custom models, textures, architecture, interface elements and scripts.

Vector Imaging Instructor
(9/01 - 12/02)
Rochester Institute of Technology. Rochester, New York.
Instruction of vector imaging software (Illustrator) to undergraduate design students.

Senior Designer and Project Manager (3/96 - 5/01)
MediaServ, Inc. New York, New York.
Lead interface designer and Senior Project Manager for internet-enabled
application projects. Clients included NBC, Nabisco, and MSNBC.
Skills   Design/Scripting: 3DS Max, Maya, Radiant, UnrealEd, Hammer, proprietary engines,
C-style scripting, several game scripting systems, Photoshop, Illustrator, AfterEffects.

Misc/Hobbies:
Scuba diving, surfing, snowboarding, hiking, biking, drums, guitar, travel.
   

2011 Jake Keating