Jake Keating
Entertainment Design

Summary Passionate about all aspects of entertainment media from film to VR but with deep
expertise in AAA PC/console game design. This includes high level paper design and
GDDs, core systems, writing/narrative, combat, mission design and level and world
creation. Familiarity with both industry-standard and proprietary engines with expertise
in C-style game scripting languages.
Education   Rochester Institute of Technology, School of Design
Master of Fine Arts in Computer Graphics Design, May 2003.

Syracuse University, S.I. Newhouse School of Public Communications
Bachelor of Arts in Advertising, May 1994.
Experience   Lead Designer - Apex: Legends, Titanfall 1 & 2 (6/10 - 1/22)
Respawn Entertainment. Los Angeles, California.
Wide-ranging design duties across multiple projects including paper design,
game mechanics, systems, scripting, levels, narrative design/writing, environments,
multiplayer game modes, combat and AI design.

Designer - Modern Warfare 1 & 2 (11/05 - 4/10)
Infinity Ward. Los Angeles, California.
Environment creation, scripting and overall level and game design for
single-player campaign. Games shipped include Call of Duty: Modern Warfare 2
and Call of Duty 4: Modern Warfare.

Level Designer - Aeon Flux (10/04 - 10/05)
Terminal Reality. Dallas, Texas.
Game and level design for 3rd-person action title for Xbox and PS2. 6 levels
including the E3 showcase level. Paper design, story, layout, lighting, scripting and

Level Designer - BloodRayne 2
(10/03 - 10/04)
Terminal Reality. Dallas, Texas.
Game and level design for 3rd-person action title for Xbox, PS2 and PC. Prototyped
layout in 3DS Max. Final layout, lighting and scripting in proprietary editor.
Responsible for overall level flow, puzzle creation and enemy placement. Created three
complete levels for final game as well as E3 and Xbox magazine demo level.

Level Design and Modeling - Colosseum (9/02 - 7/03)
Personal Project. Single player level for Jedi Outcast engine.
Authored and released Colosseum, Mod of the Month for PC Gamer Magazine (11/03).
Created all custom models, textures, architecture, interface elements and scripts.

Vector Imaging Instructor
(9/01 - 12/02)
Rochester Institute of Technology. Rochester, New York.
Instruction of vector imaging software (Illustrator) to undergraduate design students.

Senior Designer and Project Manager (3/96 - 5/01)
MediaServ, Inc. New York, New York.
Lead interface designer and Senior Project Manager for internet-enabled
application projects. Clients included NBC, Nabisco, and MSNBC.
Skills   Design/Scripting: Maya, Unreal, Unity, Radiant style editors and proprietary engines,
C-style scripting, Adobe products.

Scuba diving, surfing, snowboarding, hiking, biking, drums, guitar, travel.