I have been designing games professionally since 2003, working on action-oriented titles for
consoles and PC. I am currently working as a Senior Designer at Respawn Entertainment in Los Angeles.
     
Titanfall 2
Respawn Entertainment - XboxOne, PS4, PC (October 2016)
AI and game/level design. Designed, built and scripted
"Effect and Cause" mission with a ridiculous amount
of help and support from the rest of the team.
     
Titanfall
Respawn Entertainment - XboxOne, PC (March 2014)
Game-wide design and map creation/scripting.
Created the maps "Corporate", "Lagoon" and "Haven".
Gameplay scripting on "Corporate" and "Colony".
     
Call of Duty: Modern Warfare 2
Infinity Ward - Xbox 360, PS3, PC (November 2009)
Designed levels for the single-player campaign including
"S.S.D.D", "The Only Easy Day...Was Yesterday",
"Of Their Own Accord" and "Just Like Old Times"
.
     
Call of Duty 4: Modern Warfare
Infinity Ward - Xbox 360, PS3, PC (November 2007)
Designed levels for the single-player campaign including
"Mile High Club", "Shock and Awe", "All In" and world geometry
for "Blackout".
     
Aeon Flux
Terminal Reality - Xbox, PS2 (November 2005)
Based on the animated series by Peter Chung and the live-action
film starring Charlize Theron, I designed and scripted 6 levels
including the episode shown at E3 2005.
 
  BloodRayne 2
Terminal Reality - PC, Xbox, PS2 (October 2004)
Designed level progression, puzzles and set pieces. Responsible
for 3 final levels including design documents, gameplay, lighting,
scripting, cinematics and story.
       
Colosseum
Mod for Jedi Outcast (Quake3) Engine (May 2003)
Author of a popular single-player mod that takes place in
Ancient Rome. Responsible for all aspects of level and game
design, art, sound, scripting, lighting cinematics and screenplay.

2016 Jake Keating