I have been making games professionally since 2003. Currently working as a Lead Designer
at Respawn Entertainment in Los Angeles.

Passionate about all aspects of entertainment media from film to VR but with deep expertise in
AAA PC/console game design. This includes high level paper design and GDDs, core systems,
writing/narrative, combat, mission design and level and world creation. Familiarity with both
industry-standard and proprietary engines with expertise in C-style game scripting languages.
     
Apex: Legends
Respawn Entertainment - XboxOne, PS4, PC
Design work on multiple game modes, mechanics,
PvE missions and systems, combat/AI and several
unannounced projects.
     
Titanfall 2
Respawn Entertainment - XboxOne, PS4, PC (October 2016)
Paper, narrative, system, AI and mission design.
Designed, built and scripted the critically acclaimed
"Effect and Cause" mission.
     
Titanfall
Respawn Entertainment - XboxOne, PC (March 2014)
Game-wide design and map creation/scripting.
Created the maps "Corporate", "Lagoon" and "Haven".
Gameplay scripting on "Corporate" and "Colony".
     
Call of Duty: Modern Warfare 2
Infinity Ward - Xbox 360, PS3, PC (November 2009)
Designed levels for the single-player campaign including
"S.S.D.D", "The Only Easy Day...Was Yesterday",
"Of Their Own Accord" and "Just Like Old Times"
.
     
Call of Duty 4: Modern Warfare
Infinity Ward - Xbox 360, PS3, PC (November 2007)
Designed levels for the single-player campaign including
"Mile High Club", "Shock and Awe", "All In" and world geometry
for "Blackout".
     
Aeon Flux
Terminal Reality - Xbox, PS2 (November 2005)
Based on the animated series by Peter Chung and the live-action
film starring Charlize Theron, I designed and scripted 6 levels
including the episode shown at E3 2005.
 
  BloodRayne 2
Terminal Reality - PC, Xbox, PS2 (October 2004)
Designed level progression, puzzles and set pieces. Responsible
for 3 final levels including design documents, gameplay, lighting,
scripting, cinematics and story.
       
Colosseum
Mod for Jedi Outcast (Quake3) Engine (May 2003)
Author of a popular single-player mod that takes place in
Ancient Rome. Responsible for all aspects of level and game
design, art, sound, scripting, lighting cinematics and screenplay.

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